NFS Gaming
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NEED FOR SPEED THE RUN
Release Date:November, 2011Genre:ACTION
Need for Speed The Run is an illicit cross-country race from San Francisco to New York.
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SHIFT 2 UNLEASHED
Release Date: March, 2011 Genre: SIMULATION
SHIFT 2 UNLEASHED delivers more cars and tracks, helmet cam, night racing,
deep customization, and competition of Autolog, for the most thrilling racing experience
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NEED FOR SPEED HOT PURSUIT
Release Date: November, 2010 Genre: ARCADE
Cops are back in Need for Speed in a big way. Get ready for edge-of-your-seat,
pursuits in our most connected game ever.
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NEED FOR SPEED WORLD
Release Date: July, 2010 Genre: ARCADE
Need for Speed World is a free to play online racing game that lets you race with your friends
or compete against thousands of others in an ever-expanding online world.
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Release Date: November, 2009 Genre: ARCADE
NITRO was developed by EA Montreal and released only on Nintendo’s Wii and DS consoles.
With its fast-paced, aggressive gameplay and more than 30 cars,
NITRO was a big winner with younger and casual players who wanted more of an action feel
as opposed to the simulation-style offered by SHIFT.
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Release Date: September, 2009 Genre: SIMULATION
Returning to the simulation roots laid down in ProStreet, SHIFT marked
the first Need for Speed game not made by Black Box since Porsche Unleashed,
with UK-based Slightly Mad Studios taking the wheel.
It featured nearly 100 cars and was critically-acclaimed, receiving the Editors’ Choice Award from IGN.
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Release Date: November, 2008 Genre: ACTION
With former Bond girl, Maggie Q, on the cover, the Need for Speed series
got a dose of Hollywood glitz and glamor in Undercover. With more than 100 miles
of drivable road, the open world in Undercover is the largest ever seen in a Need for Speed game.
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Release Date: October, 2007 Genre: SIMULATION
ProStreet was a return to a style of gameplay that hadn’t been seen in the Need for Speed
series since Porsche Unleashed -- simulation. In ProStreet, several new modes were added
to the gameplay: grip races, speed challenges, and top speed runs, along with more robust
versions of drift and drag racing.
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Release Date: November, 2006 Genre: ARCADE
Following in the footsteps of Most Wanted, Need for Speed Carbon was largely based
on the street racing culture of the day, introducing exotic and muscle cars, as well as canyon races.
One of the coolest new features in Carbon was AutoSculpt, which molded aftermarket body parts to
the driver’s liking, with no two cars being exactly alike.
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Release Date: November, 2005 Genre: ACTION
Most Wanted, which was a launch title on Xbox 360, was the first Need for Speed game
to have that distinction since The Need for Speed on 3DO eleven years earlier.
A winner of the 2005 Interactive Achievement Award for Racing Game of the Year,
Most Wanted made it three wins in four years for Need for Speed.
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Release Date: November, 2004 Genre: ARCADE
Underground 2 was the first Need for Speed game to feature an open world setting,
allowing racers to explore the vast city of Bayview. Customization was improved with
the addition of a dyno-tuning system and additional visual upgrades.
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Release Date: November, 2003 Genre: ARCADE
The game that brought Need for Speed from supercar paradise to the forefront of car culture,
Underground focused strongly on customization and the import tuner market. It included vinyls,
new wheels, paint types, and performance improvements, all designed to turn your car into a
personal canvas while not sacrificing an ounce of speed.
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Release Date: September, 2002 Genre: ARCADE
Still remembered fondly -- and played frequently -- by fans of the series, Hot Pursuit 2 won the
2002 Interactive Achievement Award for Racing Game of the Year. This was the first Need for Speed game
developed by Black Box Games.
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Release Date: March, 2000 Genre: SIMULATION
The first -- and to date, only -- Need for Speed title to focus entirely on one manufacturer.
Featuring the most impressive lineup of Porsche vehicles ever seen in a racing simulation,
Porsche Unleashed offered customization from a vast catalogue of parts available as upgrades in the game.
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Release Date: March, 1999 Genre: ARCADE
The first Need for Speed game with a damage model, High Stakes, introduced a whole new
way of punishing players for sloppy driving. Speaking of punishment, the PlayStation version
of High Stakes included a co-op "High Stakes" mode where your friend would have their car
erased from their memory card if you beat them.
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Release Date: March, 1998 Genre: ARCADE
Cops were back in the third Need for Speed title, and they had new weapons at their disposal,
including roadblocks and spike strips. This time, though, players had the ability to be the cop,
allowing racers to swap their stick-shift for a badge.
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Release Date: March, 1997 Genre: ARCADE
Released three years after The Need for Speed, this game changed the focus of the series slightly,
moving from attainable, everyday vehicles to supercars, including the McLaren F1, Ferrari F50, and
Ford GT90 concept, but still keeping the screaming-fast pace of its predecessor.
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Release Date: August, 1994 Genre: SIMULATION
This was the game that started a 16-year obsession. The first truly 3D racing game,
with a car list featuring the coolest cars available at the time, this was one drive you had to take.
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